Thursday, November 3, 2011

The Curse Of Knowledge : Why Demos Fail


In 1990, Elizabeth Newton, a Stanford University psychology graduate student studied  a simple game in which she assigned people to one of two roles: “tapper” or “listener.” Each tapper was asked to pick a well-known song, such as “Happy Birthday,” and tap out the rhythm on a table. The listener’s job was to guess the song. How well did they do?

 Amazingly poorly! Out of 120 songs that were tapped out, only three were guessed correctly – a 2.5% success rate. Yet the “tappers” estimated the success rate would be 50%. Why the big difference – because the tappers were cursed with the knowledge of the song title and found it impossible to imagine what it was like for the listeners to hear and interpret the isolated taps. That is the Curse Of Knowledge!

So why were the scores so bad and what does this have to do with being a Pre-Sales Engineer?


We understand and know our solution. In fact we know it really well because in many cases our job depends on it. However – we find it extremely difficult to place ourselves in the situation of the customer who is seeing our demonstration for the very first time. The more familiar we become with our topic, the more implicit assumptions we make about what our customer should know as opposed to what they actually do know. The result is a knowledge gap, which your customer fills in by assuming either that your product is complicated (because they don’t understand something) or that you are a poor presenter (because they don’t understand what you are doing).

In a large proportion of the demos I have reviewed since starting Mastering Technical Sales, the Curse Of Knowledge has been apparent. I put on my “dumb CIO” or “typical businessperson” hat and list all the assumptions that the sales team has made in the demo. That list usually stretches into double digits.

For ideas on how to fix the Curse Of Knowledge read here.

No comments:

Post a Comment